

#Destiny patrol introduction grimoire Patch
Nobody came back to Diablo 3 because of Reaper of Souls they came back because of the legendary Patch 2.0.1, the patch that completely rebuilt Diablo 3’s loot systems and combat, addressing nearly all of the major complaints players had with the game. Destiny brought plenty of players back with the release of The Taken King, so this seems like a great suggestion, but I don’t think that will work for Destiny 2.
#Destiny patrol introduction grimoire series
It’s tempting to suggest that all Bungie needs to do is work on a series of small patches over Destiny 2’s lifespan and hope that players will eventually come back. Since its release, Ubisoft has fought hard to bring The Division back, but it wasn’t until Patch 1.7, which introduced the first global event, and Patch 1.8, which added new maps and modes to the game, that players really started coming back. While the campaign was fun, there weren’t many reasons to hop back in once the game was completed. When a service-based game fails, it's usually because of its lack of replayability. The player shifts from completing new content to finding the perfect weapons, building the perfect set of armor, or deriving enjoyment from the game for other reasons. In a service-based game like Destiny 2, once players complete the campaign, they partake in what we call “ endgame content” like raids, strikes, and other content which is designed to be replayed. While this is all encouraging, I’m not sure it’s enough, and I’d like to explore why. Recently, Bungie explained in detail how it wants to change raids and the weekly Nightfall activity to be more rewarding. After a few weeks, it posted its latest development road map. In January, it offered a clearer picture at its future plans. In November, Bungie finally responded to criticisms around the game. This kind of change is needed, but what will it take to bring us back to Destiny 2? Even Bungie spent months patching the first Destiny.

Ubisoft had to put an impressive amount of work into The Division and Rainbow Six Siege to keep them afloat. To its credit, Bungie has promised some fixes, but are they enough? Other service-based games have failed before Final Fantasy XIV had to be rebooted as A Realm Reborn. As the player base dwindles and complaints soar, it’s clear that Bungie needs to make a change. No one expected Destiny 2 to fail, but it did. We're republishing it here with the announcement of the new Warmind expansion. This article originally ran back in February.
